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Honkai: Star Rail - Should You Pull for Robin or Boothill

Sep 2nd 2025, 1:19 pm
Posted by juliemunz7
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**Honkai: Star Rail' ** s Honkai: Star Rail's version 2.2 update introduces two new characters and the Imaginary Path for the Trailblazer, enabling players to build three new 5-star characters. Given this, many players may be tempted to pull for characters like Robin or Boothill, or even consider the rerun characters. However, with highly anticipated characters like Firefly or Jade slated to appear in the 2.3 version, players may question whether any of these characters are worth pulling for, or if it's better to conserve resources for future releases.


Considering that Robin and Boothill have distinct roles in team synergy – Robin as a support and Boothill as a hypercarry DPS – players may find it easier to choose between them. However, it's important to examine aspects of their kits, synergies, strengths, and Anime game rankings weaknesses to make an informed decision.


Robin Or Boothill In Honkai: Star Rail



Robin enters the roster as a Physical Harmony character, further enriching the limited 5-star Harmony character list alongside recent additions like Ruan Mei and Sparkle. Conversely, Boothill debuts as a Physical Hunt character, broadening the selection of Physical DMG dealers, which previously included options like Argenti, Clara, and Sushang on the non-limited roster.


While Robin and animezone plus Boothill both follow Physical paths, their roles are distinct, each offering unique playstyles compared to existing characters within their respective paths. Despite some similarities with other characters, the primary decision between them hinges on whether players prioritize acquiring a support character or a DPS character. Alternatively, players may choose to forego both in favor of saving up Stellar Jades for upcoming characters in future version updates.


Roles


As a support unit, Robin doesn't introduce entirely unique buffs, as her abilities are similar to those of previously existing characters like Ruan Mei. She can increase ATK, DMG, and Crit DMG buffs. However, unlike Ruan Mei, she doesn't excel in Weakness Break efficiency. Instead, Robin synergizes well with follow-up ATK-oriented characters and can serve as a sub-DPS character to some extent. During the 3-turn duration of her Ultimate, she deals Physical ATK after other allies perform an ATK. While in this state, Robin cannot perform any actions, making her skill-point neutral . Additionally, upon entering her Concerto state, she advances all allies' turns. With her ability to provide team-wide buffs, Robin is highly versatile and particularly useful for teams relying on multiple DPS/sub-DPS characters.


On the other hand, Boothill is a single-target-oriented damage dealer, aligning with most other Hunt characters. He derives most of his damage from making good use of Physical Break . Fortunately, he can inflict Physical Weakness on the target independently by activating his Ultimate ability (or Technique), a capability previously exclusive to Silver Wolf's Skill. While not as versatile as Silver Wolf's utility, Boothill can still function as a rainbow DPS, as he can effectively deal damage against any enemy he faces. His primary damage output comes from his Enhanced Basic attacks, as his skill augments his Basic attack, placing him and the target enemy in a unique state where Boothill taunts the enemy while dealing additional damage.


Considering their roles, for players who already have built enough Harmony characters, Robin might seem redundant, especially if they have Ruan Mei. However, since most difficult content requires players to have two sets of teams, she might still offer versatility. On the other hand, Boothill can serve as an excellent DPS unit, especially if players lack DPS units in their roster.

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