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Divinity: Original Sin 2 - Shadowblade Class Guide (Tips & Tricks)

Aug 31st 2025, 4:28 am
Posted by pebbrendan
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The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged fighter.


Related: How To Plant Your Own Herb Garden in Divinity: Original Sin 2


In this game, players are able to use a very fluid class system where their initial class doesn't have to stay within its original bounds. As such, don't be afraid to commit to a class, they can always be changed later on. Shadowblades start with an investment in two skill lines; Polymorph and Scoundrel.


How to Build a Shadowblade in Divinity Original Sin 2



Polymorph is a skill-based around transforming the player character. These transformations give the character a short-lived ability , anything from invisibility to charging at the enemy like a bull. Polymorph is especially useful for stealthy characters with the Chameleon Cloak which gives the character invisibility. However, Polymorph becomes more useful the farther along in the open world game news the player goes. The Polymorph skill becomes great for crowd control and leveling the playing field with skills like Terrain Transmutation, Forced Exchange, and Equalize.


Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade's integral skill line.


As stated before, Divinity: Original Sin II has a very fluid class system. With that being said, players can add any extra class skills they want. Depending on the player character's style, several skill lines can be useful to them. For more a support player, investing in the Necromancy or Hydrosophist skill lines can be useful. Hydrosophist can use abilities like Restoration, Ice Fan, Cryogenic Stasis, Vampiric Hunger, Vampiric Hunger Aura, and Mass Cleanse Wounds. Necromancy has abilities like Bloodsucker, Decaying Touch, Last Rites, Deathwish, and Living on the Edge.


Hydrosophist




  • Restoration - Restores the vitality of the target character for two rounds and cures Poisoned and Bleeding statuses.




  • Ice Fan - Shoots three ice shards at different target points causing 45% water damage gives targets the chilled status.




  • Cryogenic Stasis - Incapacitates targeted ally, makes them immune to all damage, and heals over time. Also removes Shackles of Pain.




  • Vampiric Hunger - Set on an ally, gives the character two rounds of 50% life steal.




  • Vampiric Hunger Aura - Same as Vampiric Hunger but targets all allies within a radius of the player character.




  • Mass Cleanse Wounds - Heals player character and allies within a radius of them. Also removes statuses: Necrofire, Diseased, Burning, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid.




Necromancy




  • Bloodsucker - Restores Vitality based on how much blood is around the targeted character. Used on player character and allies.




  • Decaying Touch - Deals 100% physical damage on the targeted enemy and makes healing abilities damage them for two rounds.




  • Last Rites - Sacrifice the player character to revive an ally up to full health.

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